
Nowhere to Run
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Oracle Text
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Rarity: Uncommon
Card Type: Enchantment
Card Color: B
Set: Duskmourn: House of Horror
Card Number: #111
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Nowhere to Run
Sale price$0.53